Versatility of VR


“I have been trying for the past one month to get this! At last! It’s a great relief… Now I have to wake up early, make him get ready, prepare food, call a taxi and finally, after all the hustle and bustle I have to run to the clinic to meet the appointment time. I can never be late as I have been trying soo hard for this day with the therapist, one of the famous!”, Says the mom of an eight year old high functional autistic child.

These trips to the clinics can significantly be decreased!! Amazed? Introduce VR into your lives!! When we think about VR, we tend to associate it with the genre of entertainment. Although VR indeed set sails to enhance the experience of the demanding gamer’s, it has also made momentous improvements to the lives of people with autism, lazy eye, chronic pain, and other health conditions.

Some virtual solutions aimed at changing the face of healthcare; it helps in simplified therapies so parents can support their offspring from home. Use of mobile VR helps in social interactions with autistic kids by spurring virtual characters in a scene. So, instead of toys on a table, children who are in need of therapy can see an elephant in a virtual park.

Immersive virtual reality helps to treat chronic pain by reducing the threat response that causes pain and fix brain inconsistencies by providing motion and visual-based experiences. it has been found that virtual therapy can help reduce pain by 25 percent, and eventually allows them to live a normal, less painful, life again. Low vision patients can regain their sight via VR experience. In some other cases patients are provided with a way to magnify desired objects in the visual scene without losing awareness of the environment around them. The user gets to choose the magnification they wish, and perform eye-hand coordinated activities with relative ease.

VR products even aims to let young medical students understand what is it like to live as a 75-year-old man with visual and hearing impairments. Each user can experience life from the older patient’s perspective. Hopefully, this kind of products can bridge the gap between caregivers and elderly patients and provide even better care to them.

Patients who have survived stroke can practice how to move their fingers or lift their arms in a fun fashion with the help of VR. Although patients do not carry out the actual movement, their engagement, motivation, and attention are notably improved with audio-visual feedback, which could speed the recovery of traumatized nervous systems.

Virtual reality can bring the learning and teaching experience in medicine to a higher level by allowing surgeons to stream operations around the world using a virtual reality camera. Medical students, can use VR goggles, step into the OR, and see each procedures and tricks performed by the doctors as only a few are allowed to be in the theatres during an operation.

VR’s immersive technology is proving to be an extraordinary solution to cases where conventional methods fail. Thus, it won’t surprise anyone if VR therapies take centre stage in the healthcare system in the near future!!